Collision Detection
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Nov


Posted by Kurt Shulenberger on November 16th, 2010 :: Images :: Tags : NES, Ninja Gaiden, SNES, Soul Blazer
1 Comment


And then there is a game like Soul Blazer (1992), which encapsulates the fragile and tenuous balance between man and universe through roughly translated language that seems hewn from some half-completed philosophic masterwork by an author long forgotten before they could ever be remembered in the first place, illuminating moments of humanity that are probably spun at every minute of every day yet never quite brought to light in such a plain and beautiful way, and makes one wonder if a video game developer can indeed be unashamedly altruistic, wanting nothing more than to use their games as a means to impart simple existential wisdom through lines of code and patterns of colored squares, too small to be counted individually but all equally essential for the glowing tapestry that we can sometimes actually take to heart, if we are willing.











Related Links:
Hardcore Gaming 101 Retrospective on Soul Blazer developer Quintet
Gamespite forum thread on Soul Blazer (EXTENSIVE WALKTHROUGH)
TerraEarth, a site dedicated to Quintet’s “post-Actraiser” titles
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