Bliterations
Thoughts/Gaming

VGM of the Week
9
Apr

(Part of a continuing series spotlighting an individual piece of music from a video game.)

Funky Goblin

Game: King Arthur’s World (Royal Conquest in Japan) (1992)
Composer(s): Martin Simpson, Justin Scharvona

King Arthur’s World is one of those lesser-known gems that I was extremely lucky to have played as a kid, when I had little knowledge of/access to qualitative information about video games other than what Nintendo Power commanded me to love. If I recall, I received this game as a birthday present because I was into knights and castles and Gothic architecture (David Macaulay’s Cathedral: The Story of Its Construction was a huge influence), and my Mom saw the box inside the big glass case at Target and thought it was a good fit. She was right! I discussed this side-scrolling Lemmings-type strategy game on Blitcast One (Mom certainly wasn’t aware that it was an SNES Mouse compatible game and lucked out there),  but one thing I didn’t elaborate on was the excellent soundtrack. It was one of the first SNES games to feature Dolby Surround, and while that can be passed off as merely a gimmick, an extra excuse to play with the Sound Test on the main menu, the fact that the music stands on its own in plain ol’ stereo is a testament to its quality.

Most of the score is what you would expect, with stately marches and bleating brass, but there are a few pleasant surprises—a rendition of Ride of the Valkyries, for example, with swirling digital strings that will pump up any strategy-game player preparing for battle guaranteed. The biggest surprise, however, is when King Arthur and his army travel to the Goblin Underworld and come face to face with, uh, funk.

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I remember putting this track on during the Sound Test and letting it play in the background while I grooved through my homework in our den, a precursor to Winamp. It’s a strange shift in a game with a mostly medieval score, but it undoubtedly works—hell does seem like it would have a little funk to it, heat and “bad”-ness.

An interesting side-note: King Arthur’s World was developed by Argonaut Software, the company that collaborated with Nintendo on the development of the Super FX chip and its flagship title, Star Fox (it was also the former stomping grounds of alumni Dylan Cuthbert, now at Q-Games, and Giles Goddard, who stayed on at Nintendo for a time and lent his programming prowess to titles such as the excellent 1080 Snowboarding).

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Related Posts:
Blitcast One: SNES Mouse
Collision Detection

Title screenshot from VGMuseum. Composer information courtesy of SNESMusic.org. Goblin Underworld map from VGMaps.


Posted by Kurt Shulenberger on April 9th, 2010 :: Posts :: Tags : , , , , , , , ,
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